![]() ![]() Using a Windows only engine is foolish if you want to make games commercially. There will always be games which play better with touch, mouse, or gamepads. If your game can control with mouse for example is in your commercial interest to have that possible because it directly converts to commercial viability, and if your game can be played with a mouse then it can be played with a gamepad or touch. On Windows, it's in your interest to have as simple of controls as possible. If you are making a AAA PC first super amazing 3D game I can understand targeting Windows first, but locking yourself out of the ease of targeting more platforms later on with what engine you use is foolish. Win, Mac, Linux, console, mobile all should be supported if possible. If you encounter problems, please report it as soon as possible.It is in your interest as a commercial developer to consider all possible targets and platforms. Although you will need to additionally download Sci-fi Demo and Nature Demo inside the editor from Asset Store window if you want to look at them. The GitHub version has slightly more recent updates. What is the difference between the version on the GitHub and the installer from It is the same.However, we will be glad of any help with the development of the engine, including its popularization. Did I understand correctly that the NeoAxis Engine is provided free of charge with full source code, while the no any royalties? I should not even add splash screen when starting my game, just mention it in the credits?.Copyright for modified code is saved to you. This means that the NeoAxis Group Ltd reserves the right to use your modified source code at its discretion, for example, to improve the original version of the NeoAxis Engine. In the case of publishing any part of the modified source code, for example, by means of creating a fork or other distribution method, you automatically become the contributor of the NeoAxis Engine. You can distribute the source code of the NeoAxis Engine. "Your project name - Modified version of NeoAxis Engine 2020.3 ( This can be done by changing the value of the ModifiedVersionOfNeoAxisEngine field in the Sources\Engine\NeoAxis.Core\Utility\EngineInfo.cs file. "Your project name - NeoAxis Engine 2020.3 ( Or if you made engine modification: When you do it the window title of the editor must be: You can distribute the NeoAxis editor with your product. ![]() When publishing your product, you must add "Made with NeoAxis Engine ( with the product information and in its credits. You can use NeoAxis Engine for free without any future royalties and distribute source codes subject to the following conditions: Use English code page for your project if it possible:.Add a new code to the NeoAxis.CoreExtension by default.Set up NeoAxis.Editor assembly as StartUp project to make run with debugger.How build for other platforms see Building.txt. Download Sci-fi Demo and Nature Demo from the Asset Store window.By default is better to use the Release configuration by performance reasons, debugging is supported.- Restore NuGet packets before compilation.UWP (Universal Windows, Xbox, Windows Store).Supported platforms by the NeoAxis editor ![]()
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